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Tool Time: Modeling with Blender

  • Written by JdB
  • Published in news
  • Read 113 times


Macser has created tutorials on how to use the Blender modeling program to map models (so the game know what part of a texture needs to be shown on each part of the model) for ArmA: Cold War Assault (/OFP). vektorboson previously released an import/export plugin for the P3D file format, so files can be used directly in Blender without the need to convert to another format.

Forum thread


Being a firm believer in the DIY-principle to addonmaking (Do It Yourself), I thought it would be more encouraging to those thinking about modding to download everything from one convenient source. So I've combined the tutorials, the plugin and Blender 2.49 (currently the plugin is limited to that version) into one package that contains everything you need to start working in Blender.

DOWNLOAD (FTP#1) - Modding with Blender 2.49 [22,9 MB]