Rezina Island
- Written by Deadeye
- Published in news
- Read 1841 times
fasad has released an island called Rezina on the BI Forums.
Rezina is a fictitious island set in the Black Sea, circa the 1980s. Given the limited variety of objects used, it follows a basic European style, although it is not based on any real location or environment. Rezina is roughly 40% bigger than Nogova, and is split into 2 main islands.
I started this island (with no real intention of finishing) in ~July 2006. I wanted a new island on which to create a mission, and became frustrated with the lack of quality in other community made islands. Many are simplistic, especially when it comes to height maps. Those that are well made have a focus on looks rather than gameplay and tend to be too slow to use with more than a few units. AI performance is more often than not completely overlooked. I have aimed for a balance of size, quality production and good AI performance. Rezina is designed to be a plausible environment, and so does not contain wildly varied terrain such as snow and deserts.
DOWNLOAD (FTP#1) - Rezina Island [42,3 MB] FTP#2
Needed:Industrial Pack (3WX Edition) [ MB] from FTP#1 FTP#2AGS Harbor Pack version 2.0 [ MB] from FTP#1 FTP#2Mapfact BARACKEN ADDON [ MB] from FTP#1 FTP#2
JOF_Objects1.2 [ MB] from FTP#1 FTP#2Mapfact Military Objects-Pack [ MB] from FTP#1 FTP#2Mapfact Oil-Addon v1.02 [ MB] from FTP#1 FTP#2
Mapfact Sheds v1.0 [ MB] from FTP#1 FTP#2
Rezina is a fictitious island set in the Black Sea, circa the 1980s. Given the limited variety of objects used, it follows a basic European style, although it is not based on any real location or environment. Rezina is roughly 40% bigger than Nogova, and is split into 2 main islands.
I started this island (with no real intention of finishing) in ~July 2006. I wanted a new island on which to create a mission, and became frustrated with the lack of quality in other community made islands. Many are simplistic, especially when it comes to height maps. Those that are well made have a focus on looks rather than gameplay and tend to be too slow to use with more than a few units. AI performance is more often than not completely overlooked. I have aimed for a balance of size, quality production and good AI performance. Rezina is designed to be a plausible environment, and so does not contain wildly varied terrain such as snow and deserts.
Needed: